Post by turbO on Nov 27, 2013 2:20:40 GMT -6
The purpose of this guide is to lead fresh players to a low-risk start in the Rust gameworld.
In Rust you spawn randomly on the island and begin your adventure naked.
Day One - Naked
The two main resource veins, lumber and boulders, will provide you with your basic building blocks in Rust. Use your Rock to harvest wood from log piles and stones, ores from the boulders. A doored shelter, fire, and stone hatchet require 95 wood.
In this game you utilize crafting to alter, combine, modify, or otherwise influence your items. While crafting your character walks at a very slow rate.
Build the stone hatchet immediately upon hitting 10 wood and 5 stones. This will hasten your mining efforts and deal more damage.
Kill a few harmless animals*. You can catch pigs on foot, deer are faster. Their fat provides fuel, their skin provides protection, their meat provides food when cooked. A bow requires 5 cloth, clothing will require more.
If you mine/adventure for too long without eating you get Hungry and take damage until remedied. Hold 'E' on a camp fire to open it. This mechanic is also used by the furnace. Make a fire in the wild if you must, without clothes you burn calories faster.
Avoid towns as you are too ill prepared to combat zombies effectively or deal with radiation... zombieless buildings are still unsafe, running the risk of players & beasts.
Your next priority is making a shelter and door. If you get surplus materials, a bow and arrows will be your first ranged weapon. Use the bow to kite enemies; walk backward while shooting them.
When night falls it is best to hunker down and wait for morning. Shacks are extremely easy targets. Lighting your fire will call attention to you.
*Avoid wolves and bears, use bandages to stop bleeding.
Day Two - Goals
Begin your morning with a hunt. A pig, deer, and wolf each die after two arrows, a bear in four. If you kite effectively you can kill any of them without taking damage. Your furnace will require 20 animal fat and 10 cloth.
You should be well fed from your hunt, use that energy to harvest more lumber and boulders. A workbench with a furnace will demand 23 stones and 70+ wood.
Your goals are as simple as stay alive, build a furnace, a workbench, and a sleepingbag. Sleepingbag costs 15 cloth to build, any extra cloth should go towards clothing.
The furnace will allow you to smelt metal and sulfur, put wood in it. You can also use low-grade fuel, or both. Use the metal to make a Hatchet, then onto a Pistol.
Once you have a pistol you can better protect yourself, be careful. Its loud. Players, animals, and zekes will all be attracted to that.
Now you get to plan out a base, travel for a location, or begin loot runs.
Days Beyond - Trials
Hunting, gathering, looting. These are your basic options as far as free time goes - living, like building, requires all of the above. Having materials is necessary for building the blueprints you find.
If you sport a wooden door, people will mess with you all of the time. You'll need to improve the security of your base. Finding a blueprint for a Metal Door from loot bins is important.
You want to establish your own personal base of operations and branch out from that shack. Choose a wise location and cross your fingers, nowhere is sacred in this game.
Find a place for that sleepingbag, it acts as your camp respawn. Once you have a sleepingbag set you can type suicide in the F1 console to die and respawn. If your sleepingbag is destroyed that respawn point is lost. Keep it safe.
Looting refers to utilizing the stashes of random loot spawned in the map-generated buildings across the island. This is one of two ways to get blue prints in the game.
When looting, avoid excess of 400 radiation unless you want to take damage. There are pills and food that reduce radiation. It will degrade over time if you're outside of the rads zone. Also avoid eating raw chicken breast, it may poison you.
Watch the road to get your bearings. Even if you don't know landmarks, the road will teach them to you. Just don't run in the road like an idiot or you'll be shot down. Keep your distance and make use of your eyes.
A Brief Section on Bases
Currently with the 'playable' map at 2x2 km there will be a lot of close encounters with other players. As a general rule, on a populated server, never build by the map buildings & the road. Stay clear of dumb mistakes like that. If your base is easy to find, it will be.
This means you should build in a smart, discrete, remote, hidden, place. It doesn't have to be a million miles from the road but placement should be well thought out. Many people like to build by the coast, I find that similar to building by the road as players will get there by following the shore.
Remember the farther from map buildings you are, the longer it takes to get to loot.
When building at an incline, any incline, start your foundation at the tallest side of the ground. This will allow you to place foundations on the low ground. If you build a foundation on the lower slop, you will not be able to place any higher on the slope.
Looting
Red Crates: Medical supplies, flares, and blueprints
Yellow Crates / Green Crates: Weapons, weapon mods, ammo
Wood Boxes: Small ammo caches, chance of metal pieces, flares, rare chance for armor
Zombie Loot: Armor, blueprints, weapons, materials, food, etc.
This part may not still be accurate
Be on the lookout for an item called 'Research Kit 1' in loot crates or on zombies. This item, paired with paper (research paper asap) and a workbench, gives you the potential to research every craftable item in the game. All you have to do is sacrifice one paper and drag the kit onto any craftable item you don't know how to craft and you learn the recipe.
Helpful Tips
PvP Servers are player versus player. This means people will kill you for nothing, even if you're unarmed, begging for mercy. Get used to it.
Sleepers Servers are servers where your body falls to the ground as your character logs out and will remain there, unconscious until you return to the game server. Log out in a safe spot.
The Rust Island map can be found at: bit.ly/1iMkaH8
Holding Shift and clicking the +/- in crafting will add units of ten.
Holding Control and clicking the +/- in crafting will craft max possible.
Bonus!Since people were curious about it, Froxer made a video about killing zombies with a rock.
You can place multiple sleeping bags. You will spawn at the most recently placed one when you choose Camp Respawn, if it is on unavailable (4 minute cooldown) you spawn at the next most recent bag.
Attaching a silencer lowers your weapon's noise as well as damage output.
You will take falling damage. Chance to bleed, chance to become 'Injured' - a temporary movement debuff.
You can not change aiming to toggle. I don't get that compulsion, but I digress.
Rust has a wiki, use it or contribute here: playrustwiki.com/
Hope it helped. Constructive criticism/fixes welcome, not arguing best starting methods. Just advertising the basic, passive start route common to new players.
In Rust you spawn randomly on the island and begin your adventure naked.
Day One - Naked
The two main resource veins, lumber and boulders, will provide you with your basic building blocks in Rust. Use your Rock to harvest wood from log piles and stones, ores from the boulders. A doored shelter, fire, and stone hatchet require 95 wood.
In this game you utilize crafting to alter, combine, modify, or otherwise influence your items. While crafting your character walks at a very slow rate.
Build the stone hatchet immediately upon hitting 10 wood and 5 stones. This will hasten your mining efforts and deal more damage.
Kill a few harmless animals*. You can catch pigs on foot, deer are faster. Their fat provides fuel, their skin provides protection, their meat provides food when cooked. A bow requires 5 cloth, clothing will require more.
If you mine/adventure for too long without eating you get Hungry and take damage until remedied. Hold 'E' on a camp fire to open it. This mechanic is also used by the furnace. Make a fire in the wild if you must, without clothes you burn calories faster.
Avoid towns as you are too ill prepared to combat zombies effectively or deal with radiation... zombieless buildings are still unsafe, running the risk of players & beasts.
Your next priority is making a shelter and door. If you get surplus materials, a bow and arrows will be your first ranged weapon. Use the bow to kite enemies; walk backward while shooting them.
When night falls it is best to hunker down and wait for morning. Shacks are extremely easy targets. Lighting your fire will call attention to you.
*Avoid wolves and bears, use bandages to stop bleeding.
Day Two - Goals
Begin your morning with a hunt. A pig, deer, and wolf each die after two arrows, a bear in four. If you kite effectively you can kill any of them without taking damage. Your furnace will require 20 animal fat and 10 cloth.
You should be well fed from your hunt, use that energy to harvest more lumber and boulders. A workbench with a furnace will demand 23 stones and 70+ wood.
Your goals are as simple as stay alive, build a furnace, a workbench, and a sleepingbag. Sleepingbag costs 15 cloth to build, any extra cloth should go towards clothing.
The furnace will allow you to smelt metal and sulfur, put wood in it. You can also use low-grade fuel, or both. Use the metal to make a Hatchet, then onto a Pistol.
Once you have a pistol you can better protect yourself, be careful. Its loud. Players, animals, and zekes will all be attracted to that.
Now you get to plan out a base, travel for a location, or begin loot runs.
Days Beyond - Trials
Hunting, gathering, looting. These are your basic options as far as free time goes - living, like building, requires all of the above. Having materials is necessary for building the blueprints you find.
If you sport a wooden door, people will mess with you all of the time. You'll need to improve the security of your base. Finding a blueprint for a Metal Door from loot bins is important.
You want to establish your own personal base of operations and branch out from that shack. Choose a wise location and cross your fingers, nowhere is sacred in this game.
Find a place for that sleepingbag, it acts as your camp respawn. Once you have a sleepingbag set you can type suicide in the F1 console to die and respawn. If your sleepingbag is destroyed that respawn point is lost. Keep it safe.
Looting refers to utilizing the stashes of random loot spawned in the map-generated buildings across the island. This is one of two ways to get blue prints in the game.
When looting, avoid excess of 400 radiation unless you want to take damage. There are pills and food that reduce radiation. It will degrade over time if you're outside of the rads zone. Also avoid eating raw chicken breast, it may poison you.
Watch the road to get your bearings. Even if you don't know landmarks, the road will teach them to you. Just don't run in the road like an idiot or you'll be shot down. Keep your distance and make use of your eyes.
A Brief Section on Bases
Currently with the 'playable' map at 2x2 km there will be a lot of close encounters with other players. As a general rule, on a populated server, never build by the map buildings & the road. Stay clear of dumb mistakes like that. If your base is easy to find, it will be.
This means you should build in a smart, discrete, remote, hidden, place. It doesn't have to be a million miles from the road but placement should be well thought out. Many people like to build by the coast, I find that similar to building by the road as players will get there by following the shore.
Remember the farther from map buildings you are, the longer it takes to get to loot.
When building at an incline, any incline, start your foundation at the tallest side of the ground. This will allow you to place foundations on the low ground. If you build a foundation on the lower slop, you will not be able to place any higher on the slope.
Looting
Red Crates: Medical supplies, flares, and blueprints
Yellow Crates / Green Crates: Weapons, weapon mods, ammo
Wood Boxes: Small ammo caches, chance of metal pieces, flares, rare chance for armor
Zombie Loot: Armor, blueprints, weapons, materials, food, etc.
This part may not still be accurate
Be on the lookout for an item called 'Research Kit 1' in loot crates or on zombies. This item, paired with paper (research paper asap) and a workbench, gives you the potential to research every craftable item in the game. All you have to do is sacrifice one paper and drag the kit onto any craftable item you don't know how to craft and you learn the recipe.
Helpful Tips
PvP Servers are player versus player. This means people will kill you for nothing, even if you're unarmed, begging for mercy. Get used to it.
Sleepers Servers are servers where your body falls to the ground as your character logs out and will remain there, unconscious until you return to the game server. Log out in a safe spot.
The Rust Island map can be found at: bit.ly/1iMkaH8
Holding Shift and clicking the +/- in crafting will add units of ten.
Holding Control and clicking the +/- in crafting will craft max possible.
Bonus!Since people were curious about it, Froxer made a video about killing zombies with a rock.
You can place multiple sleeping bags. You will spawn at the most recently placed one when you choose Camp Respawn, if it is on unavailable (4 minute cooldown) you spawn at the next most recent bag.
Attaching a silencer lowers your weapon's noise as well as damage output.
You will take falling damage. Chance to bleed, chance to become 'Injured' - a temporary movement debuff.
You can not change aiming to toggle. I don't get that compulsion, but I digress.
Rust has a wiki, use it or contribute here: playrustwiki.com/
Hope it helped. Constructive criticism/fixes welcome, not arguing best starting methods. Just advertising the basic, passive start route common to new players.